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TOG
2008
109views more  TOG 2008»
15 years 6 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
TOG
2008
136views more  TOG 2008»
15 years 6 months ago
Interactive normal reconstruction from a single image
We present an interactive system for reconstructing surface normals from a single image. Our approach has two complementary contributions. First, we introduce a novel shape-from-s...
Tai-Pang Wu, Jian Sun, Chi-Keung Tang, Heung-Yeung...
CGF
2005
98views more  CGF 2005»
15 years 6 months ago
Spectral Volume Rendering based on the Kubelka-Munk Theory
Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...
Alfie Abdul-Rahman, Min Chen
TROB
2008
86views more  TROB 2008»
15 years 6 months ago
Fusing Monocular Information in Multicamera SLAM
Abstract--This paper explores the possibilities of using monocular simultaneous localization and mapping (SLAM) algorithms in systems with more than one camera. The idea is to comb...
Joan Solà, André Monin, Michel Devy,...
TROB
2008
86views more  TROB 2008»
15 years 6 months ago
Visual SLAM for Flying Vehicles
The ability to learn a map of the environment is important for numerous types of robotic vehicles. In this paper, we address the problem of learning a visual map of the ground usin...
Bastian Steder, Giorgio Grisetti, Cyrill Stachniss...
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