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CW
2005
IEEE
16 years 14 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DFT
2005
IEEE
109views VLSI» more  DFT 2005»
16 years 14 days ago
Hardware Testing For Error Tolerant Multimedia Compression based on Linear Transforms
In this paper, we propose a system-level error tolerance scheme for systems where a linear transform is combined with quantization. These are key components in multimedia compress...
In Suk Chong, Antonio Ortega
DSN
2005
IEEE
16 years 14 days ago
Neutralization of Errors and Attacks in Wireless Ad Hoc Networks
This paper proposes and evaluates strategies to build reliable and secure wireless ad hoc networks. Our contribution is based on the notion of inner-circle consistency, where loca...
Claudio Basile, Zbigniew Kalbarczyk, Ravishankar K...
GLVLSI
2005
IEEE
97views VLSI» more  GLVLSI 2005»
16 years 13 days ago
On equivalence checking and logic synthesis of circuits with a common specification
In this paper we develop a theory of equivalence checking (EC) and logic synthesis of circuits with a common specification (CS). We show that two combinational circuits N1, N2 have...
Eugene Goldberg
ICCV
2005
IEEE
16 years 13 days ago
Exploring the Space of a Human Action
One of the fundamental challenges of recognizing actions is accounting for the variability that arises when arbitrary cameras capture humans performing actions. In this paper, we ...
Yaser Sheikh, Mumtaz Sheikh, Mubarak Shah
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