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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 12 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ISCA
2010
IEEE
219views Hardware» more  ISCA 2010»
15 years 11 months ago
Using hardware vulnerability factors to enhance AVF analysis
Fault tolerance is now a primary design constraint for all major microprocessors. One step in determining a processor’s compliance to its failure rate target is measuring the Ar...
Vilas Sridharan, David R. Kaeli
150
Voted
ISCA
2010
IEEE
170views Hardware» more  ISCA 2010»
15 years 11 months ago
Relax: an architectural framework for software recovery of hardware faults
As technology scales ever further, device unreliability is creating excessive complexity for hardware to maintain the illusion of perfect operation. In this paper, we consider whe...
Marc de Kruijf, Shuou Nomura, Karthikeyan Sankaral...
DSN
2002
IEEE
15 years 11 months ago
Reducing the Cost of Group Communication with Semantic View Synchrony
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
José Orlando Pereira, Luís Rodrigues...
BICOB
2010
Springer
15 years 11 months ago
A Grid-Enabled Problem Solving Environment for QTL Analysis in R
We present a grid-enabled problem solving environment (PSE), for multidimensional QTL analysis. The concept of a computational grid has not been fully realized within this and oth...
Mahen Jayawardena, Carl Nettelblad, Salman Zubair ...
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