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» Coupling Application Design and User Interface Design
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CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2004
ACM
16 years 7 months ago
A social proxy for distributed tasks: design and evaluation of a working prototype
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a tas...
Thomas Erickson, Wei Huang, Catalina Danis, Wendy ...
EICS
2009
ACM
16 years 1 months ago
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
The pervasive use of ambiguous keypads for mobile text entry necessitates examination of their performance characteristics. This paper presents TnToolkit – a self-contained tool...
Steven J. Castellucci, I. Scott MacKenzie
173
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WEBDB
2005
Springer
102views Database» more  WEBDB 2005»
16 years 4 days ago
Design and Implementation of a Geographic Search Engine
In this paper, we describe the design and initial implementation of a geographic search engine prototype for Germany, based on a large crawl of the de domain. Geographic search en...
Alexander Markowetz, Yen-Yu Chen, Torsten Suel, Xi...
MM
2004
ACM
127views Multimedia» more  MM 2004»
16 years 3 days ago
Designing public spaces for democratic stories
We argue that civic discourse can also be public storytelling and propose three reasons to consider this relationship: stories’ relational nature – their ability to represent ...
Mike Ananny, Carol Strohecker