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» Cost Analysis of Games, Using Program Logic
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POPL
2007
ACM
16 years 6 months ago
Locality approximation using time
Reuse distance (i.e. LRU stack distance) precisely characterizes program locality and has been a basic tool for memory system research since the 1970s. However, the high cost of m...
Xipeng Shen, Jonathan Shaw, Brian Meeker, Chen Din...
EMSOFT
2004
Springer
15 years 11 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
CC
2001
Springer
15 years 9 months ago
Points-to and Side-Effect Analyses for Programs Built with Precompiled Libraries
Large programs are typically built from separate modules. Traditional whole-program analysis cannot be used in the context of such modular development. In this paper we consider an...
Atanas Rountev, Barbara G. Ryder
IWPSE
2003
IEEE
15 years 11 months ago
Program Slicing Tool for Effective Software Evolution Using Aspect-Oriented Technique
One of the issues in software evolution is debugging. Debugging large and complex software systems evolved requires a lot of effort since it is very difficult to localize and ide...
Takashi Ishio, Shinji Kusumoto, Katsuro Inoue
DOCENG
2006
ACM
16 years 3 days ago
Comparing XML path expressions
XPath is the standard declarative language for navigating XML data and returning a set of matching nodes. In the context of XSLT/XQuery analysis, query optimization, and XML type ...
Pierre Genevès, Nabil Layaïda