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» Cosimulation of real-time control systems
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AIIDE
2007
15 years 8 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
CVPR
1998
IEEE
16 years 8 months ago
Real-Time 2-D Feature Detection on a Reconfigurable Computer
We have designed and implemented a system for real-time detection of 2-D features on a reconfigurable computer based on Field Programmable Gate Arrays (FPGA `s). We envision this ...
Arrigo Benedetti, Pietro Perona
RTSS
2000
IEEE
15 years 10 months ago
Analysis of a Window-Constrained Scheduler for Real-Time and Best-Effort Packet Streams
This paper describes how Dynamic WindowConstrained Scheduling (DWCS) can guarantee real-time service to packets from multiple streams with different performance objectives. We sho...
Richard West, Christian Poellabauer
RTSS
1999
IEEE
15 years 10 months ago
Optimal Reward-Based Scheduling of Periodic Real-Time Tasks
Reward-based scheduling refers to the problem in which there is a reward associated with the execution of a task. In our framework, each real-time task comprises a mandatory and a...
Hakan Aydin, Rami G. Melhem, Daniel Mossé, ...
ICANN
2005
Springer
15 years 11 months ago
A Real-Time, FPGA Based, Biologically Plausible Neural Network Processor
Abstract. A real-time, large scale, leaky-integrate-and-fire neural network processor realized using FPGA is presented. This has been designed, as part of a collaborative project,...
Martin J. Pearson, Ian Gilhespy, Kevin N. Gurney, ...