We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
We have designed and implemented a system for real-time detection of 2-D features on a reconfigurable computer based on Field Programmable Gate Arrays (FPGA `s). We envision this ...
This paper describes how Dynamic WindowConstrained Scheduling (DWCS) can guarantee real-time service to packets from multiple streams with different performance objectives. We sho...
Reward-based scheduling refers to the problem in which there is a reward associated with the execution of a task. In our framework, each real-time task comprises a mandatory and a...
Abstract. A real-time, large scale, leaky-integrate-and-fire neural network processor realized using FPGA is presented. This has been designed, as part of a collaborative project,...
Martin J. Pearson, Ian Gilhespy, Kevin N. Gurney, ...