This paper deals with the problem of finding the optimal sequence of sub-word unit HMMs for a number of given utterances of a word. For this problem we present a new solution bas...
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
In this paper, we propose a distributed solution to the problem of configuring classifier trees in distributed stream mining systems. The configuration involves selecting appro...
Hyunggon Park, Deepak S. Turaga, Olivier Verscheur...
In this paper, the problem of bus-driven floorplanning is addressed. Given a set of blocks and the bus specification (the width of each bus and the blocks that the bus need to g...
Randomness is a critical resource in many computational scenarios, enabling solutions where deterministic ones are elusive or even provably impossible. However, the randomized solu...