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AIIDE
2006
15 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
ATAL
2010
Springer
15 years 7 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
AAAI
2012
13 years 8 months ago
Optimal Auctions for Spiteful Bidders
Designing revenue-optimal auctions for various settings is perhaps the most important, yet sometimes most elusive, problem in mechanism design. Spiteful bidders have been intensel...
Pingzhong Tang, Tuomas Sandholm
GIS
2008
ACM
16 years 7 months ago
Low-cost orthographic imagery
Commercial aerial imagery websites, such as Google Maps, MapQuest, Microsoft Virtual Earth, and Yahoo! Maps, provide high- seamless orthographic imagery for many populated areas, ...
Peter Pesti, Jeremy Elson, Jon Howell, Drew Steedl...
MICCAI
2006
Springer
16 years 7 months ago
Fiber Bundle Estimation and Parameterization
Individual white matter fibers cannot be resolved by current magnetic resonance (MR) technology. Many fibers of a fiber bundle will pass through an individual volume element (voxel...
Marc Niethammer, Sylvain Bouix, Carl-Fredrik Westi...