We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
We present a design style and synthesis algorithm that encompasses both asynchronous and synchronous state machines. Our proposed design style not only supports generalized “bur...
The guidar project aims to support the complete activity of Graphical User Interface Development And Reuse. We propose to organize the system as a collaborative architecture of in...
Ray (segment) shooting is the problem of determining the first intersection between a ray (directed line segment) and a collection of polygonal or polyhedral obstacles. In order t...
Joseph S. B. Mitchell, David M. Mount, Subhash Sur...