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SIGGRAPH
1996
ACM
15 years 10 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
SIGGRAPH
1996
ACM
15 years 10 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
ICCAD
1993
IEEE
111views Hardware» more  ICCAD 1993»
15 years 10 months ago
Unifying synchronous/asynchronous state machine synthesis
We present a design style and synthesis algorithm that encompasses both asynchronous and synchronous state machines. Our proposed design style not only supports generalized “bur...
Kenneth Y. Yun, David L. Dill
ICTAI
1993
IEEE
15 years 10 months ago
Concrete Browsing of a Graphical Toolkit Library
The guidar project aims to support the complete activity of Graphical User Interface Development And Reuse. We propose to organize the system as a collaborative architecture of in...
Denys Duchier
COMPGEOM
1994
ACM
15 years 10 months ago
Query-Sensitive Ray Shooting
Ray (segment) shooting is the problem of determining the first intersection between a ray (directed line segment) and a collection of polygonal or polyhedral obstacles. In order t...
Joseph S. B. Mitchell, David M. Mount, Subhash Sur...