This paper presents a fast algorithm for H.264 fractional motion estimation (ME). In H.264 ME is the most time consuming component. The ME process consists of two stages: integer ...
Over the last decades, software engineering processes have constantly evolved to reflect cultural, social, technological, and organizational changes, which are often a direct resu...
We show that any regular set of basic MSCs can be implemented by a deadlock-free communicating finite-state machine with local termination: Processes stop in local dead-states ind...
Reported speech in the form of direct and indirect reported speech is an important indicator of evidentiality in traditional newspaper texts, but also increasingly in the new medi...
We present our work on using Wikipedia as a knowledge source for Natural Language Processing. We first describe our previous work on computing semantic relatedness from Wikipedia...