Sciweavers

1395 search results - page 79 / 279
» Coordination Design
Sort
View
COMCOM
2008
62views more  COMCOM 2008»
15 years 6 months ago
Scalable multicasting with network-aware geometric overlay
It is crucial to design an efficient network-aware overlay network to enable multicast service to adjust under the dynamic underlying network conditions and node churn in a scalab...
Eng Keong Lua, Xiaoming Zhou, Jon Crowcroft, Piet ...
FCCM
1998
IEEE
113views VLSI» more  FCCM 1998»
15 years 10 months ago
PAM-Blox: High Performance FPGA Design for Adaptive Computing
PAM-Blox are object-oriented circuit generators on top of the PCI Pamette design environment, PamDC. High- performance FPGA design for adaptive computing is simplified by using a ...
Oskar Mencer, Martin Morf, Michael J. Flynn
ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
IJCIS
2006
161views more  IJCIS 2006»
15 years 6 months ago
Poseidon: a Framework to Assist Web Process Design Based on Business Cases
Systems and infrastructures are currently being developed to support Web services and Web processes. One prominent solution to manage and coordinate Web services is the use of wor...
Jorge Cardoso