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ICPP
2008
IEEE
16 years 23 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
POPL
2012
ACM
14 years 1 months ago
Deciding choreography realizability
Since software systems are becoming increasingly more concurrent and distributed, modeling and analysis of interactions among their components is a crucial problem. In several app...
Samik Basu, Tevfik Bultan, Meriem Ouederni
DCOSS
2009
Springer
16 years 27 days ago
Fast Self-stabilization for Gradients
Abstract. Gradients are distributed distance estimates used as a building block in many sensor network applications. In large or long-lived deployments, it is important for the est...
Jacob Beal, Jonathan Bachrach, Daniel Vickery, Mar...
CSE
2008
IEEE
16 years 24 days ago
A Trust Model Applied to E-mail Servers
E-mail services are essential in the Internet. However, the basic e-mail architecture presents problems that opens it to several threats. Alternatives have been proposed to solve ...
Leonardo de Oliveira, Carlos Maziero
PPOPP
2006
ACM
16 years 8 days ago
A case study in top-down performance estimation for a large-scale parallel application
This work presents a general methodology for estimating the performance of an HPC workload when running on a future hardware architecture. Further, it demonstrates the methodology...
Ilya Sharapov, Robert Kroeger, Guy Delamarter, Raz...