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AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
GECCO
2008
Springer
148views Optimization» more  GECCO 2008»
15 years 7 months ago
Supply chain management sales using XCSR
The Trading Agent Competition in its category Supply Chain Management (TAC SCM) is an international forum where teams construct agents that control a computer assembly company in ...
María A. Franco, Ivette C. Martínez,...
JIFS
2007
102views more  JIFS 2007»
15 years 6 months ago
Knowledge propagation in a distributed omnidirectional vision system
In this paper an omnidirectional Distributed Vision System (DVS) is presented. The presented DVS is able to learn to navigate a mobile robot in its working environment without any...
Emanuele Menegatti, C. Simionato, Stefano Tonello,...
TFS
2008
129views more  TFS 2008»
15 years 5 months ago
A Functional-Link-Based Neurofuzzy Network for Nonlinear System Control
Abstract--This study presents a functional-link-based neurofuzzy network (FLNFN) structure for nonlinear system control. The proposed FLNFN model uses a functional link neural netw...
Cheng-Hung Chen, Cheng-Jian Lin, Chin-Teng Lin
IAT
2010
IEEE
15 years 4 months ago
A Voting-Based Agent System for Course Selection in E-Learning
Agent technology is a good approach for solving a number of problems concerned with personalized learning. In personal learning contexts individual students are given an environme...
Ali M. Aseere, Enrico H. Gerding, David E. Millard