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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
SIGSOFT
2010
ACM
15 years 4 months ago
Social media for software engineering
Social media has changed the way that people collaborate and share information. In this paper, we highlight its impact for enabling new ways for software teams to form and work to...
Andrew Begel, Robert DeLine, Thomas Zimmermann
CSCW
2011
ACM
15 years 1 months ago
It's about time: confronting latency in the development of groupware systems
The presence of network latency leads to usability problems in distributed groupware applications. Example problems include difficulty synchronizing tightly-coupled collaboration...
Cheryl Savery, T. C. Nicholas Graham
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
15 years 1 months ago
Decomposability of global tasks for multi-agent systems
Abstract-- Multi-agent system is a rapidly developing research area with strong support from both civilian and military applications. One of the essential problems in multi-agent s...
Mohammad Karimadini, Hai Lin 0002
TNN
2010
227views Management» more  TNN 2010»
15 years 1 months ago
Self-Organizing MultiLayer Perceptron
Abstract--A set of Artificial Neural Network (ANN) based methods for the design of an effective system of speech recognition of numerals of Assamese language captured under varied ...
B. Gas