We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Ontology mapping negotiation aims to achieve consensus among real-world entities about the process of transforming information between different models (ontologies). This paper de...
In earlier work cloning is proposed as a means for efficiently splitting a running simulation midway through its execution into multiple parallel simulations. In simulation cloni...
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...