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SIGGRAPH
2003
ACM
15 years 11 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
ICCL
1998
IEEE
15 years 10 months ago
Controlled Self-Applicable On-Line Partial Evaluation, Using Strategies
On-line partial evaluators are hardly ever selfapplicable, because the complexity of deciding whether to residualize terms causes combinatorial explosion when self-application is ...
M. Beckman, Samuel N. Kamin
VISUALIZATION
1998
IEEE
15 years 10 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
CAPTECH
1998
Springer
15 years 10 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
ASPDAC
1998
ACM
72views Hardware» more  ASPDAC 1998»
15 years 10 months ago
Space- and Time-Efficient BDD Construction via Working Set Control
Binary decision diagrams (BDDs) have been shown to be a powerful tool in formal verification. Efficient BDD construction techniques become more important as the complexity of proto...
Bwolen Yang, Yirng-An Chen, Randal E. Bryant, Davi...