This article points out some very serious misconceptions about the brain in connectionism and artificial neural networks. Some of the connectionist ideas have been shown to have l...
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
■ Self-regulation is believed to involve changes in motivation and perception that function to promote goal-driven behavior. However, little is known about the way these process...
Abstract-- We consider problems where multiple agents cooperate to control their individual state so as to optimize a common objective while communicating with each other to exchan...
— There is much to gain from providing walking machines with passive dynamics, e.g. by including compliant elements in the structure. These elements can offer interesting propert...