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CLIMA
2010
15 years 8 months ago
Finding Uniform Strategies for Multi-agent Systems
We present an algorithm for finding uniform strategies in multi-agent systems with incomplete information. The algorithm finds all maximal uniform strategies for agents with incomp...
Jan Calta, Dmitry Shkatov, Bernd-Holger Schlinglof...
IJCAI
2001
15 years 8 months ago
Modularity and Design in Reactive Intelligence
Software design is the hardest part of creating intelligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthes...
Joanna Bryson, Lynn Andrea Stein
FSTTCS
2008
Springer
15 years 7 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn
DT
2006
113views more  DT 2006»
15 years 6 months ago
The Challenges of Synthesizing Hardware from C-Like Languages
at their abstractions are similar to data types and operations supplied by conventional processors. A core principle of BCPL is its memory model: an The Challenges of Synthesizing ...
Stephen A. Edwards
CCE
2007
15 years 6 months ago
Control of integrated process networks - A multi-time scale perspective
In this paper, we analyze the dynamics of integrated process networks featuring large recycle streams and small purge streams. We consider a prototype network comprising of a reac...
Michael Baldea, Prodromos Daoutidis