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» Continuity Editing for 3D Animation
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SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SI3D
2003
ACM
15 years 11 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
PRESENCE
2008
155views more  PRESENCE 2008»
15 years 5 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
BIOCOMP
2006
15 years 7 months ago
Surgeon's Magic Wand: A Screen Pointing Interactive Method
: A novel, non-touch, screen pointing "magic wand" interface is proposed for surgeon's use in an environment requiring simultaneous display of several patients'...
Naren Vira, Shaleen Vira
UIST
1995
ACM
15 years 9 months ago
Directness and Liveness in the Morphic User Interface Construction Environment
Morphic is a user interface construction environment that strives to embody directness and liveness. Directness means a user interface designer can initiate the process of examini...
John H. Maloney, Randall B. Smith