Sciweavers

3248 search results - page 260 / 650
» Contexts for Human Action
Sort
View
IVA
2001
Springer
15 years 11 months ago
Papous: The Virtual Storyteller
This paper describes the development of Papous, a Virtual Storyteller. Our ultimate goal is to obtain a synthetic character that tells stories in an expressive and believable way, ...
André Silva, Marco Vala, Ana Paiva
ITS
2010
Springer
136views Multimedia» more  ITS 2010»
15 years 10 months ago
Do Micro-Level Tutorial Decisions Matter: Applying Reinforcement Learning to Induce Pedagogical Tutorial Tactics
Pedagogical tutorial tactics are policies for a tutor to decide the next action when there are multiple actions available. When the contents were controlled so as to be the same, l...
Min Chi, Kurt VanLehn, Diane J. Litman
LREC
2010
144views Education» more  LREC 2010»
15 years 8 months ago
Evaluating Complex Semantic Artifacts
Evaluating complex Natural Language Processing (NLP) systems can prove extremely difficult. In many cases, the best one can do is to evaluate these systems indirectly, by looking ...
Christopher R. Walker, Hannah Copperman
SOCROB
2010
126views Robotics» more  SOCROB 2010»
15 years 5 months ago
Using the Interaction Rhythm as a Natural Reinforcement Signal for Social Robots: A Matter of Belief
Abstract. In this paper, we present the results of a pilot study of a human robot interaction experiment where the rhythm of the interaction is used as a reinforcement signal to le...
Antoine Hiolle, Lola Cañamero, Pierre Andry...
HCI
2009
15 years 4 months ago
Estimating Productivity: Composite Operators for Keystroke Level Modeling
Task time is a measure of productivity in an interface. Keystroke Level Modeling (KLM) can predict experienced user task time to within 10 to 30% of actual times. One of the bigges...
Jeff Sauro