Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
While various models of undo have been proposed over the years, no empirical study has yet been done to discover which model of undo most closely aligns with what users expect an ...
Aaron G. Cass, Chris S. T. Fernandes, Andrew Polid...
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
Recently spatio-temporal local features have been proposed as image features to recognize events or human actions in videos. In this paper, we propose yet another local spatio-temp...