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NETGAMES
2006
ACM
16 years 21 days ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
NORDICHI
2006
ACM
16 years 21 days ago
An empirical evaluation of undo mechanisms
While various models of undo have been proposed over the years, no empirical study has yet been done to discover which model of undo most closely aligns with what users expect an ...
Aaron G. Cass, Chris S. T. Fernandes, Andrew Polid...
MMAS
2004
Springer
16 years 3 days ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 11 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
ACCV
2009
Springer
15 years 11 months ago
Extracting Spatio-temporal Local Features Considering Consecutiveness of Motions
Recently spatio-temporal local features have been proposed as image features to recognize events or human actions in videos. In this paper, we propose yet another local spatio-temp...
Akitsugu Noguchi, Keiji Yanai