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INTERSPEECH
2010
15 years 1 months ago
Competition in the perception of spoken Japanese words
Japanese listeners detected Japanese words embedded at the end of nonsense sequences (e.g., kaba 'hippopotamus' in gyachikaba). When the final portion of the preceding c...
Takashi Otake, James M. McQueen, Anne Cutler
HRI
2007
ACM
15 years 10 months ago
Interactive robot task training through dialog and demonstration
Effective human/robot interfaces which mimic how humans interact with one another could ultimately lead to robots being accepted in a wider domain of applications. We present a fr...
Paul E. Rybski, Kevin Yoon, Jeremy Stolarz, Manuel...
CHI
2003
ACM
16 years 7 months ago
Mr.Web: an automated interactive webmaster
This paper describes a system, Mr.Web, designed to interact with users over email to create and update Web pages. Our goal is that users interact with Mr.Web as if it were a human...
Andrea Lockerd, Huy Pham, Taly Sharon, Ted Selker
CEC
2009
IEEE
16 years 1 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
DPPI
2003
ACM
15 years 12 months ago
Defining co-experience
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...
Katja Battarbee