Japanese listeners detected Japanese words embedded at the end of nonsense sequences (e.g., kaba 'hippopotamus' in gyachikaba). When the final portion of the preceding c...
Effective human/robot interfaces which mimic how humans interact with one another could ultimately lead to robots being accepted in a wider domain of applications. We present a fr...
Paul E. Rybski, Kevin Yoon, Jeremy Stolarz, Manuel...
This paper describes a system, Mr.Web, designed to interact with users over email to create and update Web pages. Our goal is that users interact with Mr.Web as if it were a human...
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...