: This paper explores the design, implementation and evaluation of context-aware mobile multimedia services by presenting six case studies on different application domains. The cas...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
Abstract. We propose CLP(QS), a declarative spatial reasoning framework capable of representing and reasoning about high-level, qualitative spatial knowledge about the world. We sy...
—this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of childre...
This paper proposes a data-driven method for concept-to-text generation, the task of automatically producing textual output from non-linguistic input. A key insight in our approac...