Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...
Hyperspectral cameras provide useful discriminants for human face recognition that cannot be obtained by other imaging methods. We examine the utility of using near-infrared hypers...
Zhihong Pan, Glenn Healey, Manish Prasad, Bruce J....
In this paper, we introduce a tuned eigenspace technique so as to classify human motion. The method presented here overcomes those problems related to articulated motion and dress...
Researchers in psychology have well studied the impact of the pose of a face as perceived by humans, and concluded that the so-called 3/4 view, halfway between the front view and ...