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GI
2004
Springer
16 years 18 days ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
WSTFEUS
2003
IEEE
16 years 14 days ago
DOLPHIN: An Autonomous Indoor Positioning System in Ubiquitous Computing Environment
Determining physical location of indoor objects is one of the key issues in development of context-aware applications in ubiquitous computing environment. This is mainly because c...
Yasuhiro Fukuju, Masateru Minami, Hiroyuki Morikaw...
UIST
2003
ACM
16 years 13 days ago
Rapid serial visual presentation techniques for consumer digital video devices
In this paper we propose a new model for a class of rapid serial visual presentation (RSVP) interfaces [16] in the context of consumer video devices. The basic spatial layout “e...
Kent Wittenburg, Clifton Forlines, Tom Lanning, Al...
EUROPAR
2003
Springer
16 years 13 days ago
Parallelization with Tree Skeletons
Abstract. Trees are useful data structures, but to design efficient parallel programs over trees is known to be more difficult than to do over lists. Although several important tre...
Kiminori Matsuzaki, Zhenjiang Hu, Masato Takeichi
ISCC
2002
IEEE
16 years 3 days ago
The interrelation of TCP responsiveness and smoothness in heterogeneous networks
TCP(α,β) protocols trade the congestion window increase value α for the decrease ratio β , to generate smoother traffic patterns and to maintain a friendly behavior. In this p...
Chi Zhang, Vassilios Tsaoussidis