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IJCAI
2003
15 years 8 months ago
A New Look at the Semantics and Optimization Methods of CP-Networks
Preference elicitation is a serious bottleneck in many decision support applications and agent specification tasks. CP-nets were designed to make the preference elicitation proces...
Ronen I. Brafman, Yannis Dimopoulos
AIIDE
2009
15 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
PUC
2010
121views more  PUC 2010»
15 years 5 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
197
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ICTAI
2009
IEEE
15 years 4 months ago
TiMDPpoly: An Improved Method for Solving Time-Dependent MDPs
We introduce TiMDPpoly, an algorithm designed to solve planning problems with durative actions, under probabilistic uncertainty, in a non-stationary, continuous-time context. Miss...
Emmanuel Rachelson, Patrick Fabiani, Fréd&e...
ICDS
2007
IEEE
16 years 1 months ago
On Smart-Care Services: Studies of Visually Impaired Users in Living Contexts
- Smart care technology is any sensor based technology used to aid and support human independent living. Such technologies offer new potential and can give rise to new problems for...
Ying Liu, Jean Bacon, Roger Wilson-Hinds