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AAAI
2012
13 years 9 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
PDC
2004
ACM
15 years 12 months ago
Personas is not applicable: local remedies interpreted in a wider context
One of the major problems with participatory design is that it is extremely difficult to apply it to current developments. Software development for the mass market is one aspect o...
Kari Rönkkö, Mats Hellman, Britta Kiland...
DALT
2009
Springer
15 years 10 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
IJCAI
2001
15 years 8 months ago
Behavior Planning for a Reflexive Agent
The aim of our research is to build a Reflexive Agent, that is able to either manifest an emotion it is feeling or to hide it. If the Agent decides to manifest its emotion, it can...
Berardina De Carolis, Catherine Pelachaud, Isabell...
MLMI
2007
Springer
16 years 20 days ago
Conditional Sequence Model for Context-Based Recognition of Gaze Aversion
Eye gaze and gesture form key conversational grounding cues that are used extensively in face-to-face interaction among people. To accurately recognize visual feedback during inter...
Louis-Philippe Morency, Trevor Darrell