This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
One of the major problems with participatory design is that it is extremely difficult to apply it to current developments. Software development for the mass market is one aspect o...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
The aim of our research is to build a Reflexive Agent, that is able to either manifest an emotion it is feeling or to hide it. If the Agent decides to manifest its emotion, it can...
Berardina De Carolis, Catherine Pelachaud, Isabell...
Eye gaze and gesture form key conversational grounding cues that are used extensively in face-to-face interaction among people. To accurately recognize visual feedback during inter...