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STOC
2003
ACM
137views Algorithms» more  STOC 2003»
16 years 6 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
AOSE
2007
Springer
15 years 10 months ago
AgentPrIMe: Adapting MAS Designs to Build Confidence
The products of systems cannot always be judged at face value: the process by which they were obtained is also important. For instance, the rigour of a scientific experiment, the e...
Simon Miles, Paul T. Groth, Steve Munroe, Michael ...
AAAI
2010
15 years 7 months ago
Facilitating the Evaluation of Automated Negotiators using Peer Designed Agents
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
AP2PC
2004
Springer
15 years 11 months ago
On Exploiting Agent Technology in the Design of Peer-to-Peer Applications
Abstract. Peer-to-peer (P2P) architectures exhibit attractive properties for a wide range of real world systems. As a result they are increasingly being applied in the design of ap...
Steven Willmott, Josep M. Pujol, Ulises Cort&eacut...
IUI
2000
ACM
15 years 10 months ago
User interactions with everyday applications as context for just-in-time information access
Our central claim is that user interactions with everyday productivity applications (e.g., word processors, Web browsers, etc.) provide rich contextual information that can be lev...
Jay Budzik, Kristian J. Hammond