We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
The products of systems cannot always be judged at face value: the process by which they were obtained is also important. For instance, the rigour of a scientific experiment, the e...
Simon Miles, Paul T. Groth, Steve Munroe, Michael ...
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
Abstract. Peer-to-peer (P2P) architectures exhibit attractive properties for a wide range of real world systems. As a result they are increasingly being applied in the design of ap...
Steven Willmott, Josep M. Pujol, Ulises Cort&eacut...
Our central claim is that user interactions with everyday productivity applications (e.g., word processors, Web browsers, etc.) provide rich contextual information that can be lev...