We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
It has been shown that adapting a dictionary of basis functions to the statistics of natural images so as to maximize sparsity in the coefficients results in a set of dictionary ...
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
High Dynamic Range (HDR) images can represent the acquired scene with a greater dynamic range of luminance than classical Low Dynamic Range (LDR) ones. Despite the recent diffusio...
Alberto Boschetti, Nicola Adami, Riccardo Leonardi...