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VISUALIZATION
2002
IEEE
15 years 11 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
CGA
2008
15 years 7 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CVPR
2004
IEEE
16 years 9 months ago
Multi-Scale Visual Tracking by Sequential Belief Propagation
A novel statistical method is proposed in this paper to overcome abrupt motion for robust visual tracking. Existing tracking methods that are based on the small motion assumption ...
Gang Hua, Ying Wu
CVPR
2004
IEEE
16 years 9 months ago
Dynamic Geodesic Snakes for Visual Tracking
Visual tracking using active contours is usually accomplished in a static framework. The active contour tracks the object of interest in a given frame of an image sequence, and th...
Marc Niethammer, Allen Tannenbaum
CVPR
2007
IEEE
16 years 9 months ago
Learning the Compositional Nature of Visual Objects
The compositional nature of visual objects significantly limits their representation complexity and renders learning of structured object models tractable. Adopting this modeling ...
Björn Ommer, Joachim M. Buhmann