Model checking has proven to be an effective technology for verification and debugging in hardware and more recently in software domains. We believe that recent trends in both th...
Matthew B. Dwyer, John Hatcliff, Matthew Hoosier, ...
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Component-based software engineering attempts to address the ever increasing demand for new software applications by enabling a compositional approach to software construction in ...