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IJCAI
2003
15 years 8 months ago
Approximating Optimal Policies for Agents with Limited Execution Resources
An agent with limited consumable execution resources needs policies that attempt to achieve good performance while respecting these limitations. Otherwise, an agent (such as a pla...
Dmitri A. Dolgov, Edmund H. Durfee
UAI
2001
15 years 8 months ago
A Clustering Approach to Solving Large Stochastic Matching Problems
In this work we focus on efficient heuristics for solving a class of stochastic planning problems that arise in a variety of business, investment, and industrial applications. The...
Milos Hauskrecht, Eli Upfal
VIIP
2001
15 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
WEBNET
2001
15 years 8 months ago
An Adaptive Hypermedia Presentation Modeling System for Custom Knowledge Representations
We propose a generic presentation system for adaptive educational hypermedia that is highly independent from domain knowledge representation and application state management. Our a...
Pablo Castells, José Antonio Macías ...
UAI
2004
15 years 8 months ago
Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Nathanael Hyafil, Craig Boutilier