A modeling and development methodology is a combination of a language for expressing the universal or domain ontology and an approach for developing systems using that language. A ...
We consider the problem of computing the optimal swap edges of a shortest-path tree. This theoretical problem arises in practice in systems that offer point-offailure shortest-path...
Paola Flocchini, Antonio Mesa Enriques, Linda Pagl...
Abstract-- We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera...
Andrew Zisserman, Andrew W. Fitzgibbon, Geoffrey C...
In order to maintain the consistency between sources and documentation, while at the same time providing documentation at the design level, it is necessary to generate documentati...
Publish/subscribe systems provide useful platforms for delivering data (events) from publishers to subscribers in a decoupled fashion. Developing efficient publish/subscribe scheme...
Silvia Bianchi, Pascal Felber, Maria Gradinariu Po...