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NIPS
2004
15 years 8 months ago
An Investigation of Practical Approximate Nearest Neighbor Algorithms
This paper concerns approximate nearest neighbor searching algorithms, which have become increasingly important, especially in high dimensional perception areas such as computer v...
Ting Liu, Andrew W. Moore, Alexander G. Gray, Ke Y...
CORR
2010
Springer
165views Education» more  CORR 2010»
15 years 6 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
PAMI
2008
157views more  PAMI 2008»
15 years 6 months ago
Subpixel Photometric Stereo
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fundamentally limits the scale of recovered geometry to the resolution of the input...
Ping Tan, Stephen Lin, Long Quan
URBAN
2008
83views more  URBAN 2008»
15 years 6 months ago
Automatic identification of urban settlement boundaries for multiple representation databases
Intuitive and meaningful interpretation of geographical phenomena requires their representation at multiple levels of detail. This is due to the scale dependent nature of their pr...
Omair Chaudhry, William A. Mackaness
VC
2008
143views more  VC 2008»
15 years 6 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...