Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
With the recent efforts made by computer vision researchers,
more and more types of features have been designed
to describe various aspects of visual characteristics.
Modeling s...
Liangliang Cao, Jiebo Luo, Feng Liang, Thomas S. H...
We present a method for computing dense visual correspondence based on general assumptions about scene geometry. Our algorithm does not rely on correlation, and uses a variable re...
Given a video sequence, obtaining accurate layer segmentation and alpha matting is very important for various applications. However, when a non-textured or smooth area is present ...
In this paper, we present a shape constrained Markov network for accurate face alignment. The global face shape is defined as a set of weighted shape samples which are integrated ...
Lin Liang, Fang Wen, Ying-Qing Xu, Xiaoou Tang, He...