We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
We describe (and demonstrate) the execution model of a computing platform where computation is both incremental and data-driven. We call such an approach delta-driven. The platfor...
Abstract. Between high-performance clusters and grids appears an intermediate infrastructure called cluster grid that corresponds to the interconnection of clusters through the Int...
: The development and deployment of interconnected networks is being increasingly limited by their complexity and the concomitant cost of managing the operational network. Autonomi...
David Lewis, Declan O'Sullivan, Ruaidhri Power, Jo...
In this paper, we describe a broad class of problems arising in the context of designing codes for DNA computing. We primarily focus on design considerations pertaining to the phen...