The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
We present a practical and general-purpose approach to large and complex visual data analysis where visualization processing, rendering and subsequent human interpretation is cons...
Kurt Stockinger, John Shalf, Kesheng Wu, E. Wes Be...
For non-rigid registration, the objects in medical images are usually treated as a single deformable body with homogeneous stiffness distribution. However, this assumption is inval...
We present a tool which helps domain experts capture and maintain constraints. The tool displays parts of an ontology (as classes, sub-classes and properties) in the form of a tree...
Suraj Ajit, Derek H. Sleeman, David W. Fowler, Dav...