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UIST
2006
ACM
16 years 8 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VISUALIZATION
2005
IEEE
15 years 12 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth
VISUALIZATION
2005
IEEE
15 years 12 months ago
Query-Driven Visualization of Large Data Sets
We present a practical and general-purpose approach to large and complex visual data analysis where visualization processing, rendering and subsequent human interpretation is cons...
Kurt Stockinger, John Shalf, Kesheng Wu, E. Wes Be...
VLSM
2005
Springer
15 years 11 months ago
Incorporating Rigid Structures in Non-rigid Registration Using Triangular B-Splines
For non-rigid registration, the objects in medical images are usually treated as a single deformable body with homogeneous stiffness distribution. However, this assumption is inval...
Kexiang Wang, Ying He 0001, Hong Qin
EKAW
2004
Springer
15 years 11 months ago
ConEditor: Tool to Input and Maintain Constraints
We present a tool which helps domain experts capture and maintain constraints. The tool displays parts of an ontology (as classes, sub-classes and properties) in the form of a tree...
Suraj Ajit, Derek H. Sleeman, David W. Fowler, Dav...