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ML
2006
ACM
15 years 6 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
DDEP
2000
Springer
15 years 11 months ago
Perceptually-Tuned Grayscale Characters Based on Parametrisable Component Fonts
Abstract. Our component-based parametrisable font system is a newly developed font description and reproduction technology. It incorporates for each basic character shape a softwar...
Changyuan Hu, Roger D. Hersch
MLG
2007
Springer
16 years 20 days ago
A Universal Kernel for Learning Regular Languages
We give a universal kernel that renders all the regular languages linearly separable. We are not able to compute this kernel efficiently and conjecture that it is intractable, but...
Leonid Kontorovich
CVPR
2008
IEEE
16 years 8 months ago
Taylor expansion based classifier adaptation: Application to person detection
Because of the large variation across different environments, a generic classifier trained on extensive data-sets may perform sub-optimally in a particular test environment. In th...
Cha Zhang, Raffay Hamid, Zhengyou Zhang
ISBI
2007
IEEE
16 years 25 days ago
Dynamic Texture Based Heart Localization and Segmentation in 4-D Cardiac Images
In this paper we present a dynamic texture based motion segmentation approach to address the challenging problem of heart localization and segmentation in 4D Spatio-temporal cardi...
Junzhou Huang, Xiaolei Huang, Dimitris N. Metaxas,...