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CEC
2008
IEEE
16 years 25 days ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
GBRPR
2007
Springer
15 years 10 months ago
Image Classification Using Marginalized Kernels for Graphs
We propose in this article an image classification technique based on kernel methods and graphs. Our work explores the possibility of applying marginalized kernels to image process...
Emanuel Aldea, Jamal Atif, Isabelle Bloch
CAGD
2002
98views more  CAGD 2002»
15 years 6 months ago
Comparison of interval methods for plotting algebraic curves
This paper compares the performance and efficiency of different function range interval methods for plotting f(x, y) = 0 on a rectangular region based on a subdivision scheme, whe...
Ralph R. Martin, Huahao Shou, Irina Voiculescu, Ad...
ISBI
2011
IEEE
14 years 10 months ago
Atlas-based fiber clustering for multi-subject analysis of high angular resolution diffusion imaging tractography
High angular resolution diffusion imaging (HARDI) allows in vivo analysis of the white matter structure and connectivity. Based on orientation distribution functions (ODFs) that r...
Gautam Prasad, Neda Jahanshad, Iman Aganj, Christo...
ECML
2007
Springer
16 years 16 days ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone