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» Considerations for the design of exergames
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WWW
2003
ACM
16 years 7 months ago
SCORM-compliant SMIL-enabled Multimedia Streaming E-Learning System in Java EJB Environment
The emergence of the SCORM specification has shed a light toward standardization of e-learning which makes the reusability and interoperability of learning resources feasible. How...
Sheng-Tun Li, Chu-Hung Lin, Huang-Chih Hsieh
CHI
2009
ACM
16 years 7 months ago
Understanding how and why open source contributors use diagrams in the development of Ubuntu
Some of the most interesting differences between Open Source Software (OSS) development and commercial colocated software development lie in the communication and collaboration pr...
Koji Yatani, Eunyoung Chung, Carlos Jensen, Khai N...
CHI
2008
ACM
16 years 7 months ago
Crowdsourcing user studies with Mechanical Turk
User studies are important for many aspects of the design process and involve techniques ranging from informal surveys to rigorous laboratory studies. However, the costs involved ...
Aniket Kittur, Ed H. Chi, Bongwon Suh
CHI
2007
ACM
16 years 7 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...