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» Connectivity in Sub-Poisson Networks
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DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
INFOCOM
2000
IEEE
15 years 11 months ago
Balanced Packet Discard for Improving TCP Performance in ATM Networks
TCP suffers from low performance over asynchronous transfer mode (ATM) networks. This is mainly because during phases of congestion, ATM drops cells without taking into account th...
Reuven Cohen, Yaniv Hamo
180
Voted
SSDBM
2000
IEEE
126views Database» more  SSDBM 2000»
15 years 11 months ago
Generating Network-Based Moving Objects
Benchmarking spatiotemporal database systems requires the definition of suitable datasets simulating the typical behavior of moving objects. Previous approaches for generating spa...
Thomas Brinkhoff
ACSAC
1999
IEEE
15 years 11 months ago
Secure Communications in ATM Networks
The ATM Forum international consortium recently approved the first version of its security specifications aiming to protect communications over Asynchronous Transfer Mode (ATM) ne...
Maryline Laurent, Ahmed Bouabdallah, Christophe De...
JMLR
2002
133views more  JMLR 2002»
15 years 6 months ago
Learning Precise Timing with LSTM Recurrent Networks
The temporal distance between events conveys information essential for numerous sequential tasks such as motor control and rhythm detection. While Hidden Markov Models tend to ign...
Felix A. Gers, Nicol N. Schraudolph, Jürgen S...