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AIED
2005
Springer
15 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
KORSO
1995
15 years 9 months ago
TROLL light - The Language and its Development Environment
in Data Types Specification, Proc. 10th Workshop on Specification of Abstract Data Types joint with the 5th COMPASS Workshop, S.Margherita, Italy, May/June 1994, Selected papers,...
Martin Gogolla, Stefan Conrad, Grit Denker, Rudolf...
LISA
2007
15 years 8 months ago
PoDIM: A Language for High-Level Configuration Management
The high rate of requirement changes make system administration a complex task. This complexity is further influenced by the increasing scale, unpredictable behaviour of software ...
Thomas Delaet, Wouter Joosen
LREC
2008
85views Education» more  LREC 2008»
15 years 7 months ago
Construction of a Metadata Database for Efficient Development and Use of Language Resources
The National Institute of Information and Communications Technology (NICT) and Nagoya University have been jointly constructing a large scale database named SHACHI by collecting d...
Hitomi Tohyama, Shunsuke Kozawa, Kiyotaka Uchimoto...
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 7 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...