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NETGAMES
2006
ACM
16 years 3 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ATS
2005
IEEE
91views Hardware» more  ATS 2005»
15 years 11 months ago
SOC Test Scheduling with Test Set Sharing and Broadcasting
11 Due to the increasing test data volume needed to test corebased System-on-Chip, several test scheduling techniques minimizing the test application time have been proposed. In co...
Anders Larsson, Erik Larsson, Petru Eles, Zebo Pen...
CSMR
2005
IEEE
15 years 11 months ago
A Comparison of Online and Dynamic Impact Analysis Algorithms
Impact analysis is the process of determining the effect, or impact, of a change to a software system. Dynamic impact analysis uses data obtained from executing a program to perfo...
Ben Breech, Mike Tegtmeyer, Lori L. Pollock
ICPADS
2005
IEEE
15 years 11 months ago
Comparison of Software Reliability Assessment Methods for Open Source Software
: We propose software reliability assessment methods for concurrent distributed system development by using the Analytic Hierarchy Process. Also, we make a comparison between the i...
Yoshinobu Tamura, Shigeru Yamada
ISPDC
2005
IEEE
15 years 11 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez