In this paper we examine the impact of the adopted playout policy on the overall performance of a P2P streaming system. It is argued and showed that adopting (popular) playout pol...
Teams performing physical tasks must often be distributed in space, and are often organized hierarchically. This means that systems to support collaboration between members must ac...
This paper proposes a new approach for coreference resolution which uses the Bell tree to represent the search space and casts the coreference resolution problem as finding the be...
Xiaoqiang Luo, Abraham Ittycheriah, Hongyan Jing, ...
Programming distributed and reactive asynchronous systems is complex due to the lack of synchronization between concurrently executing tasks, and arbitrary delay of message-based c...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...