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» Concurrency, Time, and Constraints
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GAMEON
2000
15 years 8 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
EVOW
2010
Springer
15 years 7 months ago
Hand Posture Recognition Using Real-Time Artificial Evolution
Abstract. In this paper, we present a hand posture recognition system (configuration and position) we designed as part of a gestural man-machine interface. After a simple image pre...
Benoit Kaufmann, Jean Louchet, Evelyne Lutton
149
Voted
TIT
2008
76views more  TIT 2008»
15 years 6 months ago
On the Role of Estimate-and-Forward With Time Sharing in Cooperative Communication
In this paper, we focus on the general relay channel. We investigate the application of the estimate-and-forward (EAF) relaying scheme to different scenarios. Specifically, we stud...
Ron Dabora, Sergio D. Servetto
194
Voted
RAS
2007
186views more  RAS 2007»
15 years 6 months ago
Tracking-error model-based predictive control for mobile robots in real time
In this paper, a model-predictive trajectory-tracking control applied to a mobile robot is presented. Linearized tracking-error dynamics is used to predict future system behavior ...
Gregor Klancar, Igor Skrjanc
GLOBECOM
2010
IEEE
15 years 4 months ago
Admission Control and Channel Allocation for Supporting Real-Time Applications in Cognitive Radio Networks
Abstract--Proper admission control in cognitive radio networks is critical in providing QoS guarantees to secondary unlicensed users. In this paper, we study the admission control ...
Feng Wang, Junhua Zhu, Jianwei Huang, Yuping Zhao