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PG
2003
IEEE
15 years 11 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
HT
2003
ACM
15 years 11 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
MM
2003
ACM
94views Multimedia» more  MM 2003»
15 years 11 months ago
The video paper multimedia playback system
Video Paper is a prototype system for multimedia browsing, analysis, and replay. Key frames extracted from a video recording are printed on paper together with bar codes that allo...
Jamey Graham, Berna Erol, Jonathan J. Hull, Dar-Sh...
MM
2003
ACM
116views Multimedia» more  MM 2003»
15 years 11 months ago
Negative pseudo-relevance feedback in content-based video retrieval
Video information retrieval requires a system to find information relevant to a query which may be represented simultaneously in different ways through a text description, audio...
Rong Yan, Alexander G. Hauptmann, Rong Jin
SAC
2003
ACM
15 years 11 months ago
Applying Information Visualization Techniques to Capture and Explore the Course of Cognitive Behavioral Therapy
Tracking and especially comparing psychotherapeutic processes is a complex task involving a large number of individual and complexly related parameters. Therefore, descriptive and...
Monika Lanzenberger, Silvia Miksch, Susanne Ohmann...