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» Concepts in Proof Planning
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2011
Springer
14 years 9 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
KR
1992
Springer
15 years 10 months ago
Reasoning About Indefinite Actions
In this paper, we view planning as a special case of reasoning about indefinite actions. We treat actions as predicates defined over a linear temporal order. This formalism permit...
L. Thorne McCarty, Ron van der Meyden
SIGSOFT
2010
ACM
15 years 4 months ago
Software economies
Software construction has typically drawn on engineering metaphors like building bridges or cathedrals, which emphasize architecture, specification, central planning, and determin...
David F. Bacon, Eric Bokelberg, Yiling Chen, Ian A...
WWW
2010
ACM
16 years 1 months ago
RESTler: crawling RESTful services
Service descriptions allow designers to document, understand, and use services, creating new useful and complex services with aggregated business value. Unlike RPC-based services,...
Rosa Alarcón, Erik Wilde
GLOBECOM
2008
IEEE
16 years 23 days ago
Tight Bounds of the Generalized Marcum Q-Function Based on Log-Concavity
—In this paper, we manage to prove the log-concavity of the generalized Marcum Q-function Qν (a, b) with respect to its order ν on [1, ∞). The proof relies on a powerful math...
Yin Sun, Shidong Zhou