In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Background: Modelling of time series data should not be an approximation of input data profiles, but rather be able to detect and evaluate dynamical changes in the time series dat...
Ryoko Morioka, Shigehiko Kanaya, Masami Y. Hirai, ...
We discuss the problem of detecting errors in measurements of the total delay experienced by packets transmitted through a wide-area network. We assume that we have measurements o...
We report on one organization's experience making process changes in a suite of projects. The changes were motivated by clients’ requests for better time estimates, better ...
Similarity-based search over time-series databases has been a hot research topic for a long history, which is widely used in many applications, including multimedia retrieval, dat...
Qiuxia Chen, Lei Chen 0002, Xiang Lian, Yunhao Liu...