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CSUR
2008
351views more  CSUR 2008»
15 years 6 months ago
Process-centered review of object oriented software development methodologies
on the methodologies and processes, but instead provide an abstract and structured description in a way that facilitates their elaborate analysis for the purposes of improving unde...
Raman Ramsin, Richard F. Paige
CHI
2011
ACM
14 years 10 months ago
LiquidText: a flexible, multitouch environment to support active reading
Active reading, involving acts such as highlighting, writing notes, etc., is an important part of knowledge workers’ activities. Most computer-based active reading support seeks...
Craig S. Tashman, W. Keith Edwards
PUC
2002
85views more  PUC 2002»
15 years 6 months ago
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
: Scenarios in HCI are widely used and discussed as written or visual narratives. In this paper, we discuss fruitful conditions for the creation and performance of scenarios partic...
Giulio Iacucci, Kari Kuutti
NETGAMES
2003
ACM
15 years 12 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
GECCO
2007
Springer
171views Optimization» more  GECCO 2007»
16 years 26 days ago
Concept-based multi-objective problems and their solution by EC
Recent studies on the support of engineers during conceptual design resulted in a non-traditional type of Multi-Objective Problems (MOPs), namely concept-based ones. In concept-ba...
Amiram Moshaiov, Gideon Avigad