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SAC
2002
ACM
15 years 6 months ago
Semi-automatic design of agent organisations
Designing realistic multi-agent systems is a complex process, which involves specifying not only the functionality of individual agents, but also the authority relationships and l...
Anthony Karageorgos, Simon G. Thompson, Nikolay Me...
TEI
2010
ACM
128views Hardware» more  TEI 2010»
16 years 1 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
DIGRA
2005
Springer
16 years 3 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
DATE
1998
IEEE
114views Hardware» more  DATE 1998»
15 years 11 months ago
Design Of Future Systems
Near-future linac projects put yet unreached requirements on the LLRF control hardware in both performance and manageability. Meeting their field stability targets requires a clea...
Ian Page
181
Voted
EMSOFT
2004
Springer
16 years 1 days ago
Exploiting prescriptive aspects: a design time capability
Aspect oriented programming (AOP), when used well, has many advantages. Aspects are however, programming-time constructs, i.e., they relate to source code. Previously, we develope...
John A. Stankovic, Prashant Nagaraddi, Zhendong Yu...